Later, when guns were used in duels, certain sets of rules indicated that only smooth-bore barrels were acceptable, as opposed to rifled barrels that cause the bullet to spin and give it greater accuracy and range (Holland, pg. The challenged has the right to choose his own weapon, unless the challenger gives his honor he is no swordsman after which, however, he can decline any second species of weapon proposed by the challenged.įor many centuries, the choice was limited to various types of swords. In any event, after one man issued a challenge, the seconds would arrange all the details. Sometimes there were thirds and fourths along for the fight as well. In truth, seconds often ended up fighting each other alongside the main duelists. Seconds were also supposed to try to defuse the situation that led to the duel by getting an apology from one party or another. A second was a friend who came along to help prepare your weapons, make sure the other duelist wasn't going to ambush you and make sure the rules of the duel were being followed. One man would issue a challenge to another, who would often respond by directing further matters to his second. Usually, duels didn't happen spontaneously. The word itself comes from the Latin term duellum, a contraction of duo (two) and bellum (war). Duels follow an agreed upon set of rules, begin at a specified time and are held at a specific place. In a duel, two men face each other on equal terms (only on very rare occasions did women duel). It's the added animations, sounds, cartoons, backgrounds, voices that detract (or not) from the intricate Magic Card Game.A duel is a fight, but it is a very controlled sort of fight. It's the added animations, sounds, cartoons, backgrounds, voices that detract (or not) from the intricate Magic Card Game.) It's Hearthstone with the cartoony graphics, audio and dialogue. This is the very first time I've run it, and it's. this isn't story mode, this isn't multiplayer. "These will destroy your creatures if you attack now."
MtG is simplistic in design, but incredibly detailed and thorough the greatest draw coming from the intricacy of the rules and card interactions - the more you learn about it, the more there is to create synergies between the cards.Ī voice stating: "Admirable. I don't want to offend, but visually, cartoonly, animatedly, it's sickening to my taste. Will I get used to it? If it's more active and can get some good games, yes. I'm not a fan of the over the top background, need for a voice tutor, spirit guide, need to draw out the card in a strange arc (you could just flip out the card and zoom to identify it,) card Tap animation being for-front (cards approach the player, run an animation, and then tap) to indicate you've played a card, the fact that the card has to physically move and attack with HIT/SOUND the target to do damage.
#MAGIC DUELS NOT WORKING HOW TO#
A comical voice that sounds like it is from an anime dub, Avatar:TLA, or Path of Exile, which tries to teach me how to cast a land, with a Forest backdrop, birds tweeting in the background, and an over the top card draw animation. Maybe there are some more active community working on decks/games, and trying out meta-decks to skew the types of decks I've come across.Īs to Magic Arena not being cartoony. The decks from night to night vary, but each night, it's a certain style of deck that is repeated. I've actually been beaten three games in a row, by three different players, playing the same deck and winning via the same card.Īnd this has been replicated every night that I've played. No Blue mill decks, no Red burn decks, no Zombie Blacks, no White Angels - all three games, all three opponent decks, have been focused around the exact same deck. Tonight, the multi Black/Green(with White) decks, all played the exact same card, from three different user names. One night, I verse more Red, Red/Black, Red/multi decks, and the CARDS themselves are the same. I know on every other night, the decks I face are also very predictable they follow the same patterns. ALL three are a combination of White, Green and Black, and ALL 3 play the exact same card.Ĭoincidence? This isn't a one off, and I know the human brain likes to pick patterns. Tonight, after a couple nights break, I play 3 different players. But the decks I verse, even if the player name is different, share way too many common themes. I play my normal decks, either Red/Black or Blue now. All fine since evenings are a lot better here.īut, in the evenings when I do play, there is something very unusual about the RNG.
I find games are pretty common most evenings my time, while if I'm home during the day, I generally couldn't find a match. There is something about the RNG/player base that is incredibly.